Urzikstan Map Guide: Best Drop Spots, Rotations, and POIs You're Ignoring
Urzikstan launched with 11 major points of interest and 27 smaller named locations across a Western Asian metropolis on the Black Sea. Most players land at the same three spots. Die. Repeat. Never learn the rest of the map.
I've spent way too many hours on this map. Here's what I've learned about every zone that actually matters.
The Map Layout in 30 Seconds
Urzikstan is shaped like a rough oval. Water on the west and south edges. Mountains along the north. The city center sits in the middle with suburbs radiating outward. The train runs a diagonal track from northwest to southeast and yes, you can ride it.
The zones tend to pull toward the center and south. If you land on the north edge, you're running every single game. Plan accordingly.
Popov Power: The Best Drop Nobody Talks About
Popov Power sits in the north-central area. Three cooling towers, a main reactor building, and a bunch of industrial cover. The loot density isn't the highest but the positioning is fantastic.
Why it works: the cooling towers give you verticality that most other POIs don't have. You can climb to the top of any tower in about 20 seconds via the internal staircases. From there you can see Old Town, Zaravan City, and half the map center. I've gotten more UAV-free intel from the top of a Popov tower than any piece of equipment in the game.
The downside is the buy station locations. Sometimes they spawn in the reactor building, sometimes near the eastern road, sometimes neither and you're walking to Zaravan. RNG can screw you here.
Old Town: The Meat Grinder
Old Town is dense. Multi-story buildings, narrow streets, alleys everywhere. It's the most popular drop on the map and the most dangerous.
Every building has at least three entry points. Every rooftop has a camper. Every alley has someone with an SMG waiting for footsteps. I've gone 15 kills in Old Town. I've also gone 0 kills and back to the lobby in 30 seconds. There's no middle ground.
If you're landing Old Town, land on the outer edge. The small two-story building on the east side with the blue door. Nobody lands there. Loot fast, get plates, then push inward. Never land dead center. That fountain area is a death sentence.
Zaravan Suburbs: The Stealth Player's Paradise
The northwest corner. Houses spread out, cars in driveways, quiet streets. This is where you land if you want to loot for five minutes without hearing gunshots.
The high school on the south edge has better loot than the houses. Two floors, a gymnasium with ground loot, and a rooftop accessible via the HVAC units. The helicopter spawn sometimes appears in the school parking lot, which is a massive rotation advantage.
Zaravan's problem is the zone. It almost always pulls away from northwest. You'll need a vehicle or you're running for eight minutes while getting picked off by gatekeepers at Popov and Levin.
Levin Resort: High Risk, High Reward
The resort hotel in the southwest. Gorgeous views of the Black Sea. Stupid amounts of loot. Stupid amounts of players.
The main hotel has five floors. The penthouse level has a guaranteed orange crate about 60% of the time. But getting there means clearing at least two teams on your way up and probably getting third-partied from the golf course to the east.
I land here when I'm feeling spicy or when I've had three bad games in a row and want to either pop off or get it over with quickly. The rooftop pool area is the power position. Hold it and you control the western third of the map.
Shahin Manor: The Underrated Gem
South-central area. A mansion complex with underground bunkers connecting the buildings. The underground routes are what make this POI special. You can move between all four buildings without ever going above ground.
The bunker loot isn't amazing but it's consistent. ARs, SMGs, plates, a few killstreaks if you're lucky. The real value is rotation. From the bunker exit on the south side you can push into the city center without crossing any open ground.
Three teams maximum land here in a typical lobby. Clean up your fight, loot the bunkers, then rotate north through the drainage tunnels.
The Train: First Mobile POI
The train in Urzikstan is drivable. First time in Warzone history. You can hop in the engine car and control where the train goes. Speed it up, slow it down, even stop it.
The train track runs northwest to southeast. On board you'll find supply crates, a buy station, and usually a UAV or two. The train horn is audible from 300 meters so everyone knows where you are.
Smart play: ride the train for the first circle, loot everything, then bail at the edge of zone. Dumb play: ride the train into the final circle with four squads watching the tracks. I've done both. Only one ends well.
Rotation Paths That Win Games
Winning in Warzone is about rotating earlier than everyone else. Most players wait until the gas starts moving before they react. Don't be most players.
When the first circle closes, check where the second circle is centered. If it's pulling south, get to the south edge NOW. Not when the gas timer hits 30 seconds. Now. The best loot on the map is a vehicle that nobody else grabbed.
The horizontal ziplines are new to Urzikstan. They connect rooftops across the city center. Faster than climbing stairs, quieter than a helicopter. Learn where they are. The zipline from the bank rooftop to the city hall clock tower is the best rotation tool in the central zone.
Places I Never Land
The military base on the north edge. Bad loot, bad rotations, bad vibes.
The flooded district in the southeast. Loot is underwater which means you're vulnerable while swimming. Hard pass.
And honestly, the very center of any named POI. Edges are safer. Edges give you an escape route. Edges don't get you killed by the guy who already looted the center building and is ADS'd on the only doorway.